Mirfeld

== Located on the middle western end of the primarily human continent of Zion, Mirfeld is a small village with roughly 20 inhabitants. Located at the southern end of the gigantic forests of Alcatar, Mirfeld belongs to that same region. ==

=== Mirfeld being a small irrelevant village rarely gets any visitors, but when it does it often serves as the southern gateway into the unlawful region of Alcatar, for travellers looking for a safe entry point. ===

Mirfeld makes it's first appearance in session 0 of Ak's campaign The Terror of Alcatar and serves as a starting point for the adventure. The village serves both a minor and major role for the campaign, but was not the original starting point of ToA.

Despite it's recent rise to relevance as a gateway town for daring adventurers, looking for a new life in Alcatar, Mirfeld hasn't existed for longer than roughly 40 years prior to ToA. The people living in Mirfeld are primarily farmers and the village is mostly self-sustained. Even though it is part of Alcatar, outlying authorities rarely visit, leaving the village to solve it's own problems.

Apart from the occasional traveller Mirfeld is known to be visited by adversaries from neighbouring town Dunncaster, with which they hold a trade agreement and long standing friendship. It is rumored that the bounty hunters guild of Shadecrest keep a close eye on Mirfeld, for whatever reason.

The biggest focal point of Mirfeld is the Jolly Sheep Inn where travellers and locals alike go to relax and enjoy a pint. The Inn is owned and serviced by Devyn, with whom the player characters of ToA had a brief run-in.

Upon entering the Jolly Sheep, the players discover that there has been drowning incidents in Mirfeld in the past, involving the lake located next to the village. It is speculated by villagers that this has to do with the Terror of Alcatar.

Named NPCs met in Mirfeld: (Gonna be like a reference list sort of thing, leading to character pages)

Devyn

Raimund

Mrs. Brooks

Brabom Staregu