Balmaris

Serving as the Guild Master's right hand man, Balmaris is firm, determined and plays by the rules.
Balmaris is presumably from a very rich elven family. In his early life, he was sent off to a school for the magically gifted young elves, which is seen as a high honor in the parts of the elven continent which Balmaris was born on.

As a rite of passage and a character forming journey, Balmaris travelled to the human continent of Zion, where he stayed for 5 years before returning to the elven continent with newfound knowledge and experiences. Soon after he travelled back to Zion and somewhere along the way he got affiliated with the Shadecrest family, eventually helping them form their Alcatar based bounty hunters' guild of Shadecrest.

Balmaris is respected by the Shadecrest guild and largely seen as the major authority figure, as the Guild Master rarely shows their face. No matter what the Guild Master gets the final say, but Balmaris seems to be the closest thing to a public leader and officer of Shadecrest.

Balmaris is responsible for inventing various magical gadgets like the Shadecrest member badges and an abundance of other items in his office. He is one of the only high-ranking members with their own office as the other high-ranking members' rooms are under re-construction.

It is believed that Balmaris has been with the Shadecrest guild as long as Brabom Staregu, if not longer. The two despise each other regardless.

As Puritan as they get, Balmaris lives for his work and rarely cracks a smile for a joke. He spends most of his time when at Headquarters either in the library or his office.

First introduced in the campaign Terror of Alcatar, Balmaris is the first form of authority the PCs encounter at Headquarters.