Forests of Alcatar

Infamous for it's harsh terrain, high abundance of wild creatures and monsters, as well as lack of concrete authority figures, Alcatar is one of the least lucrative regions of Zion to settle in.
Alcatar is in many ways an anomaly to biology as the denizens of Zion know it. All kinds of strange and odd plants grow within the forests, not only that but new monsters and creatures are documented frequently. Taking into account that no races of Irn have travelled into the heart of the forests apart from the Savages, whom are speculated to reside in the center, it is commonly theorized that magic or curses have befallen the forests, one of which spawned the Terror of Alcatar.

Not only are the creatures odd, but so is the nature of the forests. Each part of the forest being different from the others, the southern part being the most tame in terms of monsters, while the northern part is the most vicious and dangerous.

Alcatar is first mentioned in the campaign Terror of Alcatar, where it serves as the main location for the campaign. The first encounter of said campaign takes place in southern Alcatar.

Creatures of Alcatar: (List thingy)

The Savages

Dire Bats

Towns and cities of the Alcatar region: (list thingy)

Mirfeld

Dunncaster

Leeside

Swinford