The Terror of Alcatar

The Terror of Alcatar often referred to as ToA is the first campaign made by Ak.
The campaign revolves around the mystery of the Terror of Alcatar, which is said to be a creature, or person, or magical property depending on who you ask, which terrorizes the entirety of Alcatar and has done so for centuries. No visual reference of the Terror exists on paper, but through a series of unfortunate events, four player characters are thrust into this wild mystery of Alcatar. With a bounty being placed on the Terror, the contract also serves as the PCs' entry into the infamous and elusive bounty hunters' guild of Shadecrest.

PCs of the campaign include: (list type of thing again, for references)

Thomas Scarne

Desmond Thini

Elise Rosaléiy

Huaxotl

Music of Alcatar

Below is a list of music that sets the general mood for the campaign, the tones, the feel, the atmosphere. The list has been made with future events, past events and present events in mind. Each PC's backstory has also become accounted for in the composing of this list. I hope some of it can bring forth the imagery and magic it inspires in me.

List of music

Trivia

 * It might seem intentional that the two first taverns encountered The Jolly Sheep and the Fainting Goat are both named after farm animals, but it's actually a complete coincidence.
 * Originally, the campaign was planned with a single mountain in mind, only after seeing the mountains of northern Zion was the geographical location moved.
 * The Forests of Alcatar are inspired by magical forests from a lot of mixed fiction like Harry Potter, The Magicians and Over The Garden Wall. They are also inspired by The Heart of Africa concept.
 * Brabom's original name was Boris, as a reminder to try and keep him crudely Russian sounding. Brabom is also the character that has seen the least change in his role relating to the campaign.
 * Swinford and the briefly mentioned Calmorrack, despite both being mountain bordering cities, are complete opposites. Swinford being the rotten of the two.
 * The very first thing I planned was potential happenings of the region. Events and dilemmas I wanted the PCs to potentially get hooked in. After I had a rough story down, I started mapping it all out and creating locations for what I wanted.